/*
 * Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */



package org.amarena2d.examples.scenes;

import com.android1.amarena2d.nodes.Scene;
import com.android1.amarena2d.nodes.sprites.Sprite;
import com.android1.amarena2d.texture.ManagedTexture;
import com.android1.amarena2d.texture.RepeatingTexturedMesh;
import com.android1.amarena2d.texture.TextureOptions;
import com.android1.amarena2d.texture.Textures;
import com.badlogic.gdx.graphics.Color;
import org.amarena2d.examples.Example;


@Example(name = "Repeating Texture", category = "Sprite")
public class RepeatingTextureExampleScene extends Scene {


    public RepeatingTextureExampleScene() {

        engine.getRenderer().setClearColor(Color.WHITE);

        ManagedTexture texture = Textures.$("object_debris_block.png").options(TextureOptions.REPEATING).get();

        Sprite sprite = new Sprite(new RepeatingTexturedMesh(texture), 50, 100);
        sprite.setSize(160, 160);

        Sprite sprite2 = new Sprite(new RepeatingTexturedMesh(texture).setRepeat(4, 3), 250, 100);
        sprite2.setSize(160, 160);

        add(sprite, sprite2);

    }


}